REVOLUTION|2 - Beta 2.1.2.0 Update!

Hello, everyone! Fingers crossed that this will be the last stability update to REVOLUTION|2 for some time. This update squashes a lot of the outstanding issues with the pack, and in general, you should have a much more reliably-stable experience going forward. As part of squashing all the instability, we’ve had to say a temporary goodbye to Galaxy Space. For one reason or another, it’s having identity issues. And as the mod only provides content post-Mars, I thought it safer to just remove it for now. »

REVOLUTION|2 - Beta 2.1.1.0 Update!

Hello everyone! My apologies for the daily pack updates, but we’re going through a period of very rapid stabilization now that the beta period has started. Keep your fingers crossed that there won’t be too many more of these. :) Server operators be sure to back up your /local folder and restore after the update to retain FTB Utilities settings Changes Reduced Blood Moon mob count by 33%, as many servers can’t handle the huge number of mob spawns. »

REVOLUTION|2 2.1.0.1 BETA Update!

Hello everyone! Patch 2.1.0.1 is just a tiny update to fix some various bugs reported today with the pack. No big changes. Move along. There’s nothing to see here. As always, if your HQM quests are reset or otherwise altered, use /hqm edit (with cheats enabled) to fix your book. Bugs Squashed Fixed the trigger quest for HQM Chapter 2, so you no longer need to hold an iron hoe to access them. »

REVOLUTION|2 2.1.0.0 BETA Update!

Hello, everyone! Welcome to the REVOLUTION|2 Beta release! It’s been a long, hard month of testing and preparing, but we’re finally ready to release the Beta of REVOLUTION|2. We still have more work to do, particularly in the HQM and mod-balance department; however, the pack is stable at this point, and any worlds you create (regardless of world type) should be compatible with new pack updates for a long time to come. »

REVOLUTION|2 2.0.3.0 Update!

Hello, everyone! Welcome to another exciting installment of REVOLUTION|2! Working out a log of the reported bugs this week. I’m relatively confident this will be the last alpha (yay!), and that worlds created in the alpha with Biomes O’ Plenty will be forward compatible with the beta. We’re still working out a couple of kinks with Realistic Terrain Generation, but I hope to have that sorted for the beta. »