Hello, everyone!
Fingers crossed that this will be the last stability update to REVOLUTION|2 for some time. This update squashes a lot of the outstanding issues with the pack, and in general, you should have a much more reliably-stable experience going forward.
As part of squashing all the instability, we’ve had to say a temporary goodbye to Galaxy Space. For one reason or another, it’s having identity issues. And as the mod only provides content post-Mars, I thought it safer to just remove it for now. Hopefully it will make a reappearance in the very near future.
Enough sad news, we have a new mod, Not Enough Keys! NEK adds a bunch of modifiers to your keystrokes, vastly increasing the number of available keys for binding!
Changes
- IRC handles changed back to just IGN. REVOLUTION version can be obtained by doing a WHOIS on the user (in the Bot field)
- Reduced frequency of Recurrent Complex structures
- Added back blood moon tint since it’s no longer every night (by request from players).
- Wood once again can be turned into charcoal in any furnace.
- RotaryCraft Coal Coke can be used as a fuel in the Immersive Engineering Blast Furnace, albeit at a lower efficiency than IE Coke.
- Immersive Engineering’s Coal Coke block now has the appropriate burn time and fuel value.
- Nuclear waste can no longer be found in HQM reward bags.
- Removed the uber-HarvestCraft rewards from HQM reward bags.
Bugs Squashed
- Replaced Tweaked Inventory Tweaks with classic Inventory Tweaks, as it’s better to have a working mod with known problems then just a broken one.
- Thaumcraft nodes no longer fall when interacted with
- FTB Utilities’ guide book images work again.
- Fixed ‘Tilting Spears at Windmills’ quest to require correct amount of vanes.
- You can now unlock Chapter 2 again.
Mods Added
Mods Updated
Removed Mods
- Galaxy Space. This is a temporary removal until issues with it are resolved.